Dying light 1.12.0 dev menu

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This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team’s focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly. Learn more in JPLRepo’s DevBlog - Drifting Along * Add UpgradePipeline support for PartModule renaming. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode. Players can now quicksave/reload or timewarp to reset part placement. * Improved rotating docking ports drift when rotating docking ports are left locked. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.

* Improved robotic parts drift when robotic parts are left locked. * Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods. Kerbal Space Program 1.12.3 is live! This small patch addressed drifting issues with robotic parts and rotating docking ports.

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